Intercepted

The scene was modelled in Maya, designed within the mystery/thriller genre. To make efficient use of resources, trim sheets were generated for the props. Adobe Substance 3D Designer was used to create tileable texture, intricate carvings, mouldings and profiles for the wood trims. Vertex painting was applied to create variation in the setting (e.g. adding sandy dirt onto the floor). I had a lot of fun experimenting with different camera settings and the scene lighting definitely put me to the test.

Previous
Previous

Hero Prop: Old Telegraph Machine

Next
Next

Environment Art: Intercepted (the Breakdown)